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Dungeon
A downloadable game
videos from WIPs and build are available at https://nextcloud.in.tum.de/index.php/apps/files/?dir=/LevelEngineering&fileid=3...
the screenshots are the annotated level design in some parts. It's included into the game
Tools showcase:
Tool List:
Level Design Tools:
DungeonRoomMaker/Placer:
Creates the rooms for the dungeon via one click at the position of the sceneview camera.
The doors of the room can be disabled directly via script.
DungeonStairMaker:
Creates the long stairs for some parts of the dungeon.
It can create the inner part of the stair with a shift e.g other rotations.
AssetBrush:
Directly paint with assets in the sceneview, with some options for scaling, transform, rotation and a deletion mode.
SplineExtension:
It defaults every rotation of the spline. Used to simplify the paths in the dungeon.
DevTools:
ColliderPaint:
Mark specific spots in the sceneview and generate the collider with some options like height or thickness of the colliders.
ReflectionProbe Painter:
Mark specific spots in the sceneview and a reflectionprobe at this specific spot is being created. (+1 for the ypos so it isn't created in the ground)
PositionBookmark:
Create bookmarks for the position, for skipping to specific parts of your level.
Also works in playmode.
MISC:
Distance Measure:
Shows the distance between 2 points and the possibility to convert it directly into a persistent line (no material).
ObjectSerializer:
Basically the Godot system to serialize System.Object .
First select the type and then the respective input method is created in the inspector.
Download
Install instructions
unzip and start the unity exe
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